Overview of interactionartist.com
I made an experimental interactive thing every day for ~7 months. Many are games, some are spaqoids, others still are commucepts, but all of them were made in a few hours and satisfy some whim, curiousity, or impulse I had that day.
This section highlights the six most successful independent freeware games that I've developed (picked from a total of 40-60 I've made, not including Game-a-Days). Around half of my website's visitors are still here looking for Battleship 88: Iron Hero, and my university buddies wind up here for Super Push 64. I'm partial to Burn 2.
This is a simple portfolio showing and telling a bit about each of 6 iPhone apps/games that I've released.
I frequently receive questions about getting started making games, either professionally or as a hobby. In this area I have collected some of the more common presentation slides and career links that I pass along.
This area contains a chronological list of my first 10 years of hobbyist videogame projects. It's no longer maintained, but it's there in case anyone's looking for something I did years ago, or in case anyone's curious about my background. It also points to the recently (May 2008) defunct Game-a-Day Journal.
Here you'll find a link to the game development club that I cofounded in college, links to the websites of a few of my peer indie game developers, and a pile of links useful for tracking down assorted game industry information.